Pick a game
Shadow Step tests rhythm and memory, Seashell Sift tests shape reading, and Windmill Farm tests colour matching. Each has its own page with the game front and centre.
Three small arcade games, one idea each: read the cue, act fast, and beat your best. Here is how a round works on this site.
Shadow Step tests rhythm and memory, Seashell Sift tests shape reading, and Windmill Farm tests colour matching. Each has its own page with the game front and centre.
Every round starts with a simple signal: a glowing arrow, a shape written in the sand, or a colour on the farmer's sign. Watch it before you act.
Correct moves build your score; mistakes cost you — a reset combo, a lost shell, or a snapped blade. Accuracy matters more than speed.
Rounds are short and your best result stays on your device, so every run is a chance to improve your own record.
In Shadow Step, stepping out of order resets your combo streak.
In Seashell Sift, grabbing the wrong shape costs one shell from your basket of 13.
In Windmill Farm, tapping the wrong colour snaps one of your 13 blades.